name	 grenade3
health   0
speed    20
type     enemy
jumpheight 2 
nolife   1

anim idle
	loop	1
	delay	4
	offset	-20 16
	bbox	0 0 0 0
	burn    3 1 19 20 30 1 1 0 5
	frame	data/chars/0objct/gre01.gif
	frame	data/chars/0objct/gre02.gif
	frame	data/chars/0objct/gre03.gif
	frame	data/chars/0objct/gre04.gif

anim attack1
	loop	0
	delay	3
	offset	35 121
	bbox	0 0 0 0
	sound   data/sounds/bang2.wav
	hitfx	data/sounds/fire.wav
	burn    30 90 36 39 30 1 1 0 5
	frame	data/chars/0objct/bom01.gif
	offset	36 126
	burn    35 73 31 57 30 1 1 0 5
	frame	data/chars/0objct/bom02.gif
	burn    27 40 44 90 30 1 1 0 5
	frame	data/chars/0objct/bom03.gif
	frame	data/chars/0objct/bom04.gif
	frame	data/chars/0objct/bom05.gif
	frame	data/chars/0objct/bom06.gif
	burn    0 0 0 0
	frame	data/chars/0objct/bom07.gif
	frame	data/chars/0objct/bom08.gif
	frame	data/chars/0objct/bom09.gif
	frame	data/chars/0objct/bom10.gif
	frame	data/chars/0objct/bom11.gif
	frame	data/chars/0objct/bom12.gif

anim death
	loop	0
	delay	3
	offset	35 121
	bbox	0 0 0 0
	sound   data/sounds/bang2.wav
	hitfx	data/sounds/fire.wav
	burn    30 90 36 39 30 1 1 0 5
	frame	data/chars/0objct/bom01.gif
	offset	36 126
	burn    35 73 31 57 30 1 1 0 5
	frame	data/chars/0objct/bom02.gif
	burn    27 40 44 90 30 1 1 0 5
	frame	data/chars/0objct/bom03.gif
	frame	data/chars/0objct/bom04.gif
	frame	data/chars/0objct/bom05.gif
	frame	data/chars/0objct/bom06.gif
	burn    0 0 0 0
	frame	data/chars/0objct/bom07.gif
	frame	data/chars/0objct/bom08.gif
	frame	data/chars/0objct/bom09.gif
	frame	data/chars/0objct/bom10.gif
	frame	data/chars/0objct/bom11.gif
	frame	data/chars/0objct/bom12.gif



